Gods
and Heroes: Rome Rising (PC, MMOG)
Gods
and Heroes: Rome Rising was a Massively Multiplayer
Online Game set in ancient Rome, combining historical
elements and enemies with mythological ones. Players
would have the chance to modify their classes by aligning
themselves with different Olympian gods, but one of
the games most unique features was the ability to manage
up to 4 minions at once.
It
was being built using a modified version of Renderware.
I designed and implemented the public zones Vinetum
and Morbus Fields, made several of the begining iterations
of the starting zone Telchinos, and made three modular
instance sets in both a sewer and catacomb theme.
Gods
& Heroes: Rome Rising was well-received at 2006's
E3; receiving many best of show awards, gameplay awards,
and best graphics awards, however the project was cancelled
during beta testing and thus far will not ship.
VINETUM
SCREENSHOTS
VINETUM
PRE-ALPHA VIDEO
MORBUS
FIELDS PRE-ALPHA VIDEO